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GDC: A Newbie's Perspective - Part 2
In part two, Erik speaks of the most popular area of the GDC,
the Job Fair.
by Erik B. Zwerling
Photos from gamasutra.com
The foot traffic in the Job Fair area rivaled that
of a shopping mall the first day after Thanksgiving, or a concert
hall lobby after a show lets out. One could not walk five feet in
the Job Fair section. without bumping into someone. A+ publishers
and developers such as EA, Namco, THQ, 3DO, Midway, and Blizzard
were there. But there were also recruiters present from all over
the county, and even a few from England. For all the game industry
professionals hit hard by the .com and game industry layoffs, this
was the place to be. While all the recruiters and the companies'
human resource representatives were accepting resumes and talking
to people about possibilities within their companies, it remains
to be seen how many of these opportunities become a reality for
the perspective employees.
Another new experience for me attending the Game
Developer's Conference for the first time was Friday night's Booth
Crawl, hosted by companies such as Sony, GamaNetwork, GameSpy Industries,
Intel, Interact, Namco, and nVidia. What betterway to meet fellow
game industry professionals than while eating appetizers and beer?
To break the ice even more, there are games in every booth for guests
to play and rave party music playing on the hall's loudspeakers.
Walking the floor with my blue Playstation beer stein in one hand,
and greasy chicken fingers and dumplings in the other, I was ready
to network. However, what you quickly learn is that everyone else
is there to drink the beer, eat the appetizers, and play the games.
At this point in the night, no one is in the mood to talk business.
Don't get me wrong, with everyone relaxed from eating and drinking,
one can meet many new people. But I do not think that deal making
is a priority of the evening. Alas, another lesson about navigating
the Game Developers Conference is learned.
"One could not walk five feet in the
Job Fair section without bumping into someone."
Now the most important part of any convention is
not which exhibitor's booth is the best, or which one is demonstrating
the most ground-breaking technology or product. No, the deal breaker
of all game industry conventions is the quality of the tchotchkes
given. I have discovered from attending conventions, as well as
speaking with family and friends that attend conventions, is that
the success of a convention is directly related to the quality of
tchotchkes given to the attendees. In past years attending E3 and
other conventions, I have received free games, sweaters, pen and
pencil sets, and hats, just to name a some of the precious booty
I have received.
Click Here to go to Part 3 of the GDC Feature
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