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GDC: A Newbie's Perspective - Part 3
In part three, Erik speaks of the free swag and lack thereof
that could be found at the GDC.
by Erik Zwerling
Photos from gamasutra.com
However, another indicator of the game industry's
more budget-minded stance at the Game Developers Conference this
year, is in the tchotchkes given out this year. T-shirts were at
a premium this year; the most coveted one being the GamaNetwork
t-shirt. In order to receive this coveted prize, one needed to complete
an industry survey. Attendees were definitely hungry for any kind
of t-shirt, because not only people (including myself) would stand
in line for an hour just to have their turn completing the survey,
but the survey itself took at least another 20 minutes to complete.
While I confess I am also guilty, it is amazing what people will
endure just to get some free stuff.
Otherwise, there were not too many winners of the
'Best Tchotchke Award' this year at GDC. Some of the nominees would
be LucasArts, nVidia, and Wild Tangent. In LucasArts' Job Fair booth,
every person that gave them a resume, would receive a flashing
bounce ball. NVidia's Job Fair booth also had a giveaway for people
submitting resumes, although not as useful. NVidia gave out glow
in the dark stick-on-buttons, that for me personally has since lost
its glow. Wild Tangent was very accommodating of any attendees taking
the time to view their technology presentation; for learning more
about how Wild Tangent can bring force feedback to online gaming,
I was the proud recipient of another t-shirt.
"Otherwise, there were not too many winners
of the 'Best Tchotchke Award' this year at GDC."
But the winner for 2002's Game Developers Conference's
'Best Tchotchke Award' would have to go to the fine folks at Funcom.
While exiting out of a lecture at the Convention Center's Civic
Auditorium, I was surprised to see Funcom representatives passing
out free boxed copies of their MMORG title, Anarchy Online. What
would be worth about $20 at retail, this boxed copy included the
game disc, print manual, game world map, and a free month of gameplay.
Anarchy Online is not a game that I would buy on my own, but I am
definitely more likely to give it a shot since I received a free
month's worth of gameplay. Funcom is sure to acquire some new Anarchy
Online players through this marketing tactic. So congratulations
to Funcom for their 'Best Tchotchke Award'.
To sum up, while this year's Game Developer's Conference
was not everything that I hoped it would be, I did find some of
the demonstrations, such as the new version of Renderware, to be
enlightening. Maybe the slow resurgence in the game industry that
seems to have been occurring over the past month will continue.
Then hopefully next year, the Game Developers Conference will be
bigger and better than this year.
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