|
If you're a history nut and love to plan and watch epic battles
unfold, Cossacks is the game for you. Based on historic europe of
the 16th-18th centuries, Cossacks places you in charge of a european
nation with the goal of world dominance.
 
Game play is simple: peasants collect materials
and construct buildings, materials are funneled through buildings
to create or upgrade units. Materials are also spent on combat (coal
used to make gunpowder for
example) and to maintain units (gold for soldiers pay). Raw materials
used to create units and spent on maintaining your units are the
only limiting factors in creating your army. Combat commands are
also simple: attack, defend, hold, etc...
 
The true beauty of Cossacks is watching formations
of hundreds of troops blaze away at each other. There's a majesty
all of its own, creating your own army and watching it form up for
an epic battle. Unit types are
varied: officers, drummers, warships, muskets, riflemen, cannons,
etc... and the buildings themselves have their own flair.
 
The game, while colorful and fun to watch, does
have a few short comings. Most units follow sub-compass points for
movement. This gives most ground units a 'robot' like feel when
moving. And while most of the games animations are decent, the artillery
graphics lack any realism. The artillery moves about without any
crews! Yes, I know: most RTS games ignore gun crews too. But watching
unmanned cannons massacre rows of brightly uniformed infantry kills
the mood for me.
|