| "Throughout
history...." The narrators voice echos in my head. I like
huge battles: especially ones where the defender is surrounded,
outnumbered, with no hope for survival other than to bunker down
and
let loose with whatevers at hand. Battles like Thermopylae, Rorke's
Drift,
and Dien Bien Phu are not legendary because a battle lost or won,
but
because of the way they were fought: using different tactics and
technology, they were all brave men fighting with skill and bravery.
 
Empire Earth brings nothing new to the table. It
is neither innovative
nor is it particularly creative. The single player maps are not
very
challenging and the random scenarios are quite generic. Although
the
game AI isnt very strong, the structure of the game does provide
a
fairly good historical version of scissor, paper, rock. The game
also
comes with an editor, so you can generate your own scenarios: hundreds
of spearmen charging a score of riflemen? What Empire Earth does
provide is technical variety. Whether its a battle of massed ancient
armies, a
set piece napoleonics battle, or a modern day invasion, this game
can
cover it. From man's first weapons: the rock to weapons yet to be
invented, Empire Earth provides a common platform to experience
it all.
That is the major strength of this game. |