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Well, it had a good cover.... Legion, the game, plays like a one
page essay of the Roman Empire: good title, varied history, mentions
some highlights, covers nothing. There are too many limiting factors
in a game that represents one of the largest and longest lasting
empires in human history.
 
Game play is divided between turn based strategy
and realtime combat. During the turn based segment, pesant population
is assigned various
functions: collecting materials, training in the army, or umm...
making more people. Materials collected can be used to create buildings
which in turn can collect more materials or develope troop types.
Realtime combat comprises of setting up your army and giving them
very simple orders. Then watching the troops pile into each other.
There is no command and control once the battle begins.
 
What this game lacks is scope. City developement
around materials is strictly limited: there is a strict limitation
on how many buildings you can create per city. Developement of rural
areas is non-existant. ie if its not in a city location, you can't
build it. Armies are limited to a set number of units, regardless
of the number or types of troops making up those units. Example:
8 units of 24 men take up the same amount of space as 8 units of
48 men. The realtime battlefield is so small as to lack any tactical
mobility at all.
There is unit reorganization, and units gain experience
through battle, but the overall flow of the game is quite predictable.
Once you get a handle on the game mechanics, its over: no contest.
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