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Two murdered bodies are found, decapitated, with
the torsos sitting upright in their hotel bed…holding its
own head in its lap. Your job, as private eye Gus MacPherson, is
to investigate these gruesome murders. Thus starts the mature-rated
murder mystery game, Post Mortem, by Microids and The Adventure
Company.
You are hired by a mysterious young woman to solve
the identity of the murderer. The woman that was murdered was her
younger sister, so she has an interest in getting the case solved.
She doesn’t trust the Paris police, believing them to be in
the take of the upper crust of Paris society. As you touch her hand,
you have a flashback of the brutal deed. Gus MacPherson is a retired
private eye from New York, who is now in Paris to take up a new
life, to paint. He wants to get away from his old life of detective
work. His gift to sniff out clues with psychic episodes is too valuable
to be abandoned altogether, however, and Gus takes the case. A stop
at the crime scene finds an unresponsive hotel manager. Between
the interviews at the front desk and at the bar, you discover that
a man was seen the day of the murder, waiting in the hotel restaurant
for the Whytes to come home. With their testimonies, you were able
to sketch a suspect and to go to the police.
The police recognizes the man, but won’t tell
you much more. Strangely enough, the bellboy at the hotel received
some money—enough to pay off his debts—and quit his
job the day after the murder. A conversation with him about the
mysterious visitor results in the bellboy running off. The bellboy
was found dead the next day, decapitated.
As the murder mystery unfolds, you discover that
other people have been involved before, roughly just a week before
your own investigations started. Things unraveled, resulting in
the death of two American tourists in their own hotel bed. As you
probed further, the murders continue, and everyone connected to
the source of the slayings are in danger of dying themselves.
The deaths are ritualistic in nature. Each victim
is cleanly decapitated, and has an ancient coin in its mouth. The
head and torso are placed in “artistic” positions. One
other victim got his head placed at the hood of the car as a hood
ornament, while the body was behind the wheel. Behind the evil killings
is a sinister plot that reaches into the high society of Paris,
blending ancient myths and rituals with modern knives and chemistry.
This adventure-style game has an intriguing storyline
as its backbone, making the characters come to life. In the style
of a good detective novel, every cut scene has gray buildings and
ominous skies. There is not a single instance in which the sunlight
is seen. And yet the days pass. Post Mortem gets high markets for
dialogue choices that are not strictly pre-scripted. There are several
paths that came be taken to arrive at the same pivotal plot points.
The wrong choice can lead to an irate witness that will not speak
with you. Events in the game can also be done out of order, necessitating
mysterious objects to appear to aid you in your later quest even
though you clearly checked out the area before. Overall, the development
team did an excellent job in choosing dialogue and events to make
the storyline flow while giving the gamer freedom in pursuing clues
and witnesses. This is one of the more successful attempts at greater
freedom in adventure games.
The in-game graphics does leave room for improvements.
The facial controls of the characters are not great. Salammbo, another
game published by The Adventure Company, has static torsos with
an animated face imposed on top of it. This gives a fluid facial
expression. Here in Post Mortem, the entire body is allowed to move,
but it is only moderately effective. Although facial expression
and gestures vary, many times it is out of sync with the dialogue.
Characters in the game are interesting, however.
You will meet Bébe, an old girlfriend whose physical dimensions
are impossible in real life, certainly not with the enhancement
technology of old Paris. She rivals Lara Croft in figure, but not
in intelligence, wit, or the ability to handle weapons. You will
also meet the policemen of Paris, a psychiatrist, a clairvoyant,
a hotel manager, and a bartender. You will meet and interact with
these individuals several times to gather clues, confirm facts,
and use their help to piece the puzzle together.
The artwork for the scenes is wonderfully done,
and the puzzles are fun. The overall complexity of the game is not
super-hard, or else it would take away from solving the largest
puzzle—hunting down the killer. The music is moderate, suitable
for the game and to create the mood. It transitions smoothly between
the various scenes and interfaces.
I do wish for a quick save key, and the ability
to name the save files with notes and not just the date and time
stamp of the save game.
The ending was good, and unexpected. |