| When
I was younger, I played video games and tried my best to avoid school.
Now that I'm older, the quest for video games to become more realistic
has brought about the need for 'training' sessions that have all
but replaced your basic cheat sheet. Oh, how I long to just sit
down and kill things!

I have mixed feelings about Rainbow Six: Covert
Ops. On the one hand, it strives to be a hyper realistic game: operatives
must learn the skills needed to succeed, training is demanding,
tests are taken, preplanning is paramount, the graphics are excellent....
On the other hand, game mechanics are limiting: no jumping, no dropping
or picking up weapons, some of the scenarios are ludicrous in the
extreme (defending a button in the middle of a jungle?!), and there
are few maps in the basic game.
 
As in real life, operatives spend countless hours
training to be ready and learning their craft only to spend a few
seconds performing their actual duty. And theirs the kicker: after
spending hours learning the names and capabilities of the Austrain
police force, how fast you need to be moving when reversing direction
in a vehical, and what the brand names of common explosives are,
the play breaks down into another first person shooter.
 
For those of you who like to read up on the history
and inner workings of what you play, this might be a decent addition
to your library. But as a stand alone game, the number of maps and
scenarios limits its staying power. |