Audigy Sound Card-The Perfect Digital Music Gift!

Rainbow 6: Covert Ops
Reviewer / Keith Hall
Publisher / Red Storm Ent
Developer / Red Storm Ent
Platform / PC
Date / 7.24.03
C+
Ewwww.... school

When I was younger, I played video games and tried my best to avoid school. Now that I'm older, the quest for video games to become more realistic has brought about the need for 'training' sessions that have all but replaced your basic cheat sheet. Oh, how I long to just sit down and kill things!

I have mixed feelings about Rainbow Six: Covert Ops. On the one hand, it strives to be a hyper realistic game: operatives must learn the skills needed to succeed, training is demanding, tests are taken, preplanning is paramount, the graphics are excellent.... On the other hand, game mechanics are limiting: no jumping, no dropping or picking up weapons, some of the scenarios are ludicrous in the extreme (defending a button in the middle of a jungle?!), and there are few maps in the basic game.

As in real life, operatives spend countless hours training to be ready and learning their craft only to spend a few seconds performing their actual duty. And theirs the kicker: after spending hours learning the names and capabilities of the Austrain police force, how fast you need to be moving when reversing direction in a vehical, and what the brand names of common explosives are, the play breaks down into another first person shooter.

For those of you who like to read up on the history and inner workings of what you play, this might be a decent addition to your library. But as a stand alone game, the number of maps and scenarios limits its staying power.

Do you want to write Reviews for us? Click here and send an email.
 

©Copyright 2001-2002, GameLord.org. All Rights Reserved. Thanks for playing!

 
The Verdict
C+
Game Info
  • Released: Feb 2000
  • Players: Solo and Multiplayer
  • Price: $29
  • Genre: FPS / Reality Based
What We Think
  • PROS: Plenty of information regarding counter terrorist organizations.
  • CONS: Little of the information learned is actually used in the game.
  • The Catch: Looks good and saving the world is always fun.
  • Game Play: B
  • Game Concept: C
  • Story Line: C
  • Replay Value: D
  • Sound: C
  • Graphics: A
  • Single Player: B -
  • Multiplayer: C
  • Overall: C+
 

 

Send it!
What is your name?

Question for Weas?

E-mail address?


Let's Hear It.