| Business
lawyer Kate Walker is the heroine in this long story of the lost
heir, in another title from Dream Catcher and Microids. You play
the role of the business lawyer, traveling to a small quaint town
in France to get signatures for a takeover contract of a toy factory.
What you discover is not toys, but automatons, and these automatons
are highly intricate machines, capable of limited independent thought.
These machines are the source of many of the puzzles in the game.
 
The first town, Valadilene, is full of these almost
magical creatures. They are all mechanical in nature, so they all
require some type of energy source, like winding a spring or flowing
water. They are very intricate, however. A mechanical automaton
bows his head in greeting when you first arrive at a hotel. Doors
are locked with automaton figures unless you have the right key.
And in the Voralberg factory, automatons make fellow automatons.
This is truly a fascinating place.
 
Anna Voralberg passed away the same day you arrived
in the small village to get the contract signed. She reveals in
her last testaments that her younger brother, presumed dead for
over 40 years, is still alive and is hence the rightful heir to
the factory. In order for the merger to go through, Kate Walker
has to hunt down this missing heir. Since the brother left the family
estate eons ago, and World War II got in the way, information about
the brother is sketchy. Thankfully there is a mechanical train waiting
on the platform. Its sole purchase is to take Anna to Hans, her
brother. She died before the design of its engineer could be finished.
Kate discovers the unfinished business, and finishes the construction
of the automaton.
So Kate boldly steps aboard the train with the automaton
Oscar as the train engineer. Together they travel through several
cities, and encounter towns in Germany, Russia, and finally a coastal
city on the Siberian peninsula. As for the title of the game, it
is not misspelled. You will uncover the reason for the title, as
well as the boy’s obsession with mammoths. Oscar is also there
for comic relief. In a very similar way to Data of Star Trek lore,
he dissects human culture with cunning remarks. He himself is straight
and narrow, and annoying by-the-book at times. His voice, though,
sounds like the tin-voice of C-3PO of Star Wars.
This adventure game is very bright in its scenery,
in stark contrast with the later-released Salammbo (see previous
review). There are few sinister forces about, and few dangers to
the heroine, making this game excellent for young female players
as well. The character grows with time, throughout the game. This
adventure game also makes extensive use of the cell phone, which
I thought was very clever and very modern. Most of the time Kate
receives calls from the people back home, from New York. Through
the conversation, you get a picture of Kate’s life in NYC
and the people she are with. It is quite different from her experiences
in these cities of Europe. The few times that the cell phone is
used to make outgoing calls threw me, since it is not a part of
my regular consideration when making decisions in the game.
A peek at the credits shows many French names. While
the voices for the game are excellent, the subtitles were a bit
off. The most common mistake was in punctuation. My guess is that
the translator did a good job, but is not a native speaker.
The icon interface of the game was pleasing, and
it did not take long to catch on. The puzzles were moderate, but
there were a few points in the game that totally stumped me. In
terms of programming, there were a few times that the screen froze
without reason. One scene was getting on the elevator to the room
of the family’s mansion in Valadilene. The movie for the ascent
of the elevator never occurred, and the game froze. Reloading the
save point resulted in the same thing, so a save point further back
had to be used.
This charming game had absolutely stunning scenario.
The colors were rich, and the canvas gave you an epic feel. Walking
from scene to scene was also comfortable and not at all disorientating.
One humorous solution that the designers used to
get around obstacles was Kate doing a half step. Since this is a
third-person perspective game, and Kate could walk to large portions
of the map, she is not expected to land exactly at the correct stop
to transition to another sequence, say the first step to climb the
stairs. Before the character actually takes the steps, she does
half and quarter slides to get into positions, and begins the movement.
It’s a solution. Not elegant by any means, but it serves the
purpose.
 
Overall, Syberia is an excellent game built on an
excellent story line. It is bright, clever, and fun to play. Near
the end of the game, you will discover that the hunt for Hans Voralberg
mixes the history of European states through WWII and Communism,
as well as a deeper and older history of nomads following the mammoths.
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