C&C Generals: Zero Hour
Reviewer / Joseph Huang
Publisher / EA
Developer / EA Pacific
Platform / PC
Date / 2.9.04
A
New Toys

They asked for it, and they got it. The peasants working for the Global Liberation Army got the shoes they demanded.

Zero Hour, the sequel to the first Command & Conquer Generals, brings the same level of visual graphics to the original and adds more variations to the strategies available. The devious GLA now has 3 different generals that specialize in different arenas of destruction. The research staff working for the GLA has devoted their efforts into making toxins, and came out with more destructive results. Toxins now line every piece of equipment and men. Or if the bio-weaponry is not your style, try stealth. Choosing another GLA general will cloak certain troops and buildings. Attack from vantage point and burst from no where. Or choose the extremely damaging burrowing option. Create an instant hole deep inside the enemy’s base and pour your troops through the tunnels.

Like the other nations instead? The U.S. employs a super-weapon general, allowing cheaper energy cannon to devastating effect. Or how about the missile general, which gives you nasty anti-air defenses as well as anti-personnel options? The Chinese have always had superior numbers on their side. Increase the numerical supremacy with the Chinese infantry general. Have all of your guys run all over the place. An Australian friend likes the “flying fortress of death”, a helicopter that can carry several rocketeers to shoot from the air. You get this flying fortress option with the Chinese air general. You will simply have to play the game to try out the other options and variations.

Overall, the game is quite fun as an addition to the original game. The graphics and sound remain superb. As a single player, the new scenarios are quite hard. The game is not designed for the single player, and the game truly shines in multiplayer mode. While on my vacation, my Australian friend and I found Internet gaming centers that would be able to handle C&C Generals, Zero Hour. We were known to reject and ignore gaming centers that did not carry this title. The hours of mayhem were a very memorable part of the trip. The drawback, naturally, was the heavy computational requirements of the game. This same problem hobbled the original Generals game.

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The Verdict
A
Game Info
  • Released: Oct 2003
  • Players: Multiplayer
  • Price: $29
  • Genre: Simulation
What We Think
  • PROS: Eye-popping graphics, great sound, new strategies.
  • CONS: Still requires hefty computers to play.
  • The Catch: New Generals add Strategy to an Old Favorite.
  • Game Play: A -
  • Game Concept: A
  • Story Line: B
  • Replay Value: A
  • Sound: A
  • Graphics: A
  • Single Player: B -
  • Multiplayer: A
  • Overall: A
 

 

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