SNK in the United States Part 2


By Matt Leone - 02/18/00


None of the systems would have mattered if the games were not any good, but luckily for players, there were many high quality titles. In the early years, some of the best games were Magician Lord, Ninja Combat, Sengoku, Baseball Stars Professional, Nam ’75 and King of the Monsters. Sengoku, Baseball Stars Professional and King of the Monsters received sequels, all of which were quality games as well.

Magician Lord is particularly notable because not only was it one of the best games that the system would ever see, but it was also SNK’s marquee title in the beginning. This side scrolling action/platform game allowed players to morph the main magician character into other creatures. An upcoming Neo Geo Pocket Color Magician Lord title has been mentioned by SNK of America, although no details have been released. [Go to the unreleased game section on page three for details on Magician Lord 2]

Like many early NEO-GEO titles, Baseball Stars Professional was not successful despite its quality. Chad Okada responds to the rumors that a third baseball game was in development: "Baseball Stars Professional 3 was never a legitimate idea for the NEO-GEO System. Both Baseball Stars Professional 1 and 2 for the NEO-GEO were flops, and by this time SNK was already thinking about releasing it to mainstream systems since its original Baseball Stars for Nintendo had a big following...SNK still holds the rights and they are going to be releasing software for the new systems including Dreamcast and PSX2, so they may release Baseball Stars [on one of these platforms]" [The idea of a next generation Baseball Stars is pure speculation by Chad, so please do not take this as a fact]. Some web sites claim that Baseball Stars 3 is an actual game, but these reports are false.

Despite a number of good titles, SNK’s popularity did not really take off until their NEO-GEO fighting games came out. The first versus fighting game, Fatal Fury, was very successful and it spawned a series of different fighting game titles such as Art of Fighting, Samurai Shodown and The Last Blade. These are just a small number of the fighting games that the NEO-GEO has seen over the past ten years, and as a result of this, SNK and other NEO-GEO developers have been criticized by the media for recycling the same ideas. Despite the lack of originality, fans still love most new fighting games.

The original Fatal Fury was released shortly after Capcom’s Street Fighter 2 had taken off in popularity. One arcade even made a fake marquee for Fatal Fury that called the game Street Fighter 3. SNK’s game was successful enough to warrant numerous sequels, with Fatal Fury Special (the third game in the series) and the new Garou: Mark Of The Wolves being considered the best two games in the series. The Fatal Fury series has contained one three dimensional game, Wild Ambition, which was initially released (in limited numbers in the United States) on the Hyper Neo Geo 64 hardware, and then it was converted to the PlayStation home system. Halfway through the Fatal Fury series, the title was changed to Real Bout Fatal Fury. Chad Okada explains: "Fatal Fury was originally named "Real Bout," but no one in our office liked the name. Ami Blaire of SNK Home Entertainment, Inc. came up with the name "Fatal Fury," which is, of course, the name that we used for several sequels. However, Japan's marketing finally changed it back to their name in the game "Real Bout Fatal Fury."" On the Neo Geo Pocket Color, Fatal Fury: First Contact has been released to little fanfare.

The first video game to ever contain more than 100 megs of memory (102 to be exact) was Art of Fighting and SNK used this as a selling point for the game. All that space allowed the developers to put extremely large (for the time) characters on the screen and the view even zoomed in when the characters moved close together. Following Art of Fighting, SNK labeled all 100+ meg games the Mega Shock series. This label ended soon enough, and NEO-GEO games these days have more than five times that amount of memory. Art of Fighting 2 was a fan favorite, but these days the Art of Fighting series seems to be finished. There has not been a real sequel to Art of Fighting since the third game in the series, although some of the characters have gone on to star in other games such as The King of Fighters’ and Buriki One (a three dimensional wrestling/fighting game on the Hyper Neo Geo 64 hardware).

 

Click on either picture for a large, readable version of either side of this Samurai Shodown flyer

One of SNK’s biggest successes was a game called Samurai Shodown (Samurai Spirits in Japan). The two elements that made this game stand out were the use of weapons and the extremely Japanese style. Samurai Shodown 1 was a fantastic game and was very successful, partially due to a great amount of support from game magazine Electronic Gaming Monthly (who rarely gave NEO-GEO games much coverage until Samurai Shodown came out). One subject that received a lot of media coverage was the censorship of the home cartridge version of Samurai Shodown. The red blood from the arcade game had been altered and many fans of the game were upset. Chad Okada tells the story in-depth: "Yes, the Samurai Shodown debacle…that was the most painful time in my career at SNK. I had worked through all of the bad times and taken all of my lumps because I believed in SNK. Finally, SNK had a product worthy of its price tag and I, personally, had loved this game from the very start. Like many things, I had not known that they had decided to "censor" the home version. In fact, I could not even dream that this could happen. When I received the Samurai Shodown and found out it had been censored, it was like a knife had been rammed into my back. My whole world went into a downward spiral because I loved games and we had finally had something great. I remember immediately talking to the President, Marty Kitazawa, at the time about this fiasco to try to find out what happened and what they were thinking. The only thing he told me was, "Yes, the home version is censored." I had also asked him what we wanted to tell everyone the reason was that we had censored Samurai Shodown, and to that, I received no answer. I was to be a good PR guy and make something up. Many different reasons for the "censorship" came out of SNK America and none of them actually became SNK's official word on this situation. I do remember the Beast Busters excuse and that was widely used. However, I later found out the truth for the censorship and although this was never used as SNK's official word, this was the truth; SNK, like many companies, were facing many lawsuits at the time. They were paranoid about being sued because they could not afford it financially. SNK started putting epilepsy warnings in the cartridges because Nintendo lost a big lawsuit over a case. At this time, there was much negative publicity for violence in video games and it eventually went to congress. One of the Mortal Kombat [games] at the time (I can't remember if it was Nintendo's or Sega's) was censored [It was the Super Nintendo version]. SNK was worried about a lawsuit or future lawsuit and decided to play it safe, because it could not afford not to." The series continued with three other two dimensional fighting games, a role playing game, and two polygon fighting games (three if you count the PlayStation translation as a different game than the arcade game Warriors Rage). A new 2D game is rumored to be coming soon and it is highly anticipated. On the portable side of things, there have been two Samurai Shodown games (one for the black and white Neo Geo Pocket and a sequel for the color system).

 

On the left is a poorly scanned Japanese magazine advertisement for Samurai Spiris RPG; On the right is a postcard for Art of Fighting 2 (click on it to enlarge the picture)

After the Fatal Fury and Art Of Fighting series’ had a few games under their belts’, SNK decided to combine the titles into one big fighting game. Initial rumors reported the title of this game as The Survivor, but according to Chad Okada, that was never the real name: "The only name King of Fighters' ever had, development or otherwise, was King of Fighters'. The marketing people in Japan loved to use this phrase or name. Even in the original Fatal Fury, they used this name to name the tournament that the game was based on. The marketing team [in] Japan had certain names that they loved."

Early rumors also had characters from the Samurai Shodown and World Heroes games participating in the game. Even the early U.S. advertisement for The King Of Fighters’ 94 had World Heroes (a NEO-GEO fighting game by developer ADK) mentioned. Chad Okada explains: "We were initially told that World Heroes characters would be in the King of Fighters'. We then found out that they were not going to be in the game and had to pull or change any marketing that had World Heroes listed. Although the full story was never clear to me, there seemed to be some creative differences on how the World Heroes characters would look and feel in the game." The game was released without any World Heroes or Samurai Shodown fighters, although some characters from SNK’s older action game Ikari Warriors were put into the series. The King Of Fighters’ series has become one of SNK’s most important titles and the annual updates will continue with a 2000 version soon. Two Neo Geo Pocket King of Fighters’ games have been released ("Round-1" for the black and white Neo Geo Pocket and "Round-2" for the color system).

Before becoming a fighting game system, the other genre that the NEO-GEO was known for was side scrolling shooting games. Games like Ghost Pilots, Alpha Mission 2, Blazing Star, Viewpoint and Pulstar were very well respected by shooter fans, with Viewpoint and Pulstar being especially popular. Unfortunately, there were a few low quality shooters such as the pathetic Zed Blade.

One of the most respected series’ on the NEO-GEO system is that of the Metal Slug games (made by developer Nazca). When Metal Slug 1 was announced and the first pictures were shown, it was hard to really understand what kind of game it would turn out to be, but the detail and number of different objects in each screen shot was stunning. The game turned out to be a character based side scrolling shooting game and it immediately earned a strong cult following. Arcades took notice of this and soon Metal Slug was the first NEO-GEO non-fighting game success in a long time (with the exception of the Bust-A-Move series, which has been producing sequel after sequel). Pretty much the only complaint of the first game in the series was the excessive slowdown when many objects came on the screen. Metal Slug 2 did not eliminate the slowdown issue, but the gameplay was even more intense and the game was very well respected by fans. Unfortunately, the third game, Metal Slug X, was basically the same exact game as number two with a few minor changes like the time of day in the backgrounds. Overall, Metal Slug X is considered to be the best game in the series so far and most fans love it despite the recycled nature. Metal Slug: 1st Mission has been released on the Neo Geo Pocket Color, and the "2nd Mission" sequel is scheduled to be released soon. According to SNK of America’s web site, a new Metal Slug arcade game (Metal Slug 4) is scheduled to come out in 2000 as well.

Back to part 1

Coming Monday: Unreleased games, U.S development, third party development, SNK vs. Capcom, links and the conclusion.


 

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